
Piko
Piko is a slime who has traveled into the world of a student who loves puzzle games and is currently creating one. To continue his journey, Piko must solve a series of puzzles while carefully managing his mass to avoid losing control.
This game was developed for the Fireside Jam 2026.
The theme of the jam revolves around “management,” which is why Piko must constantly manage his mass throughout the game.
Controls:
A → Move left
D → Move right
W → Wiggle up
S → Wiggle down
Spacebar → Jump
Left Click → Throw
Esc → Pause during gameplay / Go back in menus
The Team:
- Miguel García García: Game programmer, SFX, Art, and Level Design
- Iván García García: Physics programmer, Systems programmer, Music
The original team started with four members, but both artists were unable to continue due to personal reasons. And that’s what the visuals look like without actual artists.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 5 days ago |
| Authors | hotdogwithdog, kaizzendev |
| Genre | Puzzle, Platformer |
| Made with | Unity, Aseprite, Audacity |
| Tags | 2D, Physics, Slime, Unity |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | Blog |
| Content | No generative AI was used |




Comments
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Yeeeeettt!!!